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Photorealism

Thomas Schiffer

Content

Today computer graphics is able to produce images with an amazing degree of realism for various branches of industry (computer games, movies, ...). This lecture discusses state-of-the-art techniques of photorealistic computer graphics and deals with the following questions:

  • How does your favourite computer game create nice, good looking pictures?
  • Which techniques are used to create highly realistic renderings in industry?
  • What are ray tracing, radiosity and photon mapping?
  • What are the foundations of state-of-the-art algorithms and what are their limitations?

Location & Time

Mondays, 11:00-12:30, CGV Seminar Room
Tuesdays, 11:00-12:30, CGV Seminar Room

Course Material

Access only from within TU Graz network (e.g. TUG-VPN)

  • Introduction, 11.03.2013
  • 99 Lines Raytracer, 12.03.2013
  • Advanced OpenGL, 18.03.2013
  • Shadow Mapping, 19.03.2013
  • Rendering Equation, 06.05.2013
  • Light-Matter Interaction, 07.05.2013
  • Basic Raytracing, 13.05.2013
  • Stochastic Ray Tracing, 14.05.2013

Assignments

Sources and other data are provided via SVN (Material/ directory). Further problems can be discussed in the newsgroup of the lecture: tu-graz.lv.photorealism.

 
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