Today computer graphics is able to produce images with an amazing degree of realism for various branches of industry (computer games, movies, ...).
This lecture discusses state-of-the-art techniques of photorealistic computer graphics and deals with the following questions:
- How does your favourite computer game create nice, good looking pictures?
- Which techniques are used to create highly realistic renderings in industry?
- What are ray tracing, radiosity and photon mapping?
- What are the foundations of state-of-the-art algorithms and what are their limitations?
Mondays, 11:00-12:30, CGV Seminar Room
Tuesdays, 11:00-12:30, CGV Seminar Room
Access only from within TU Graz network (e.g. TUG-VPN)
- Introduction, 11.03.2013
- 99 Lines Raytracer, 12.03.2013
- Advanced OpenGL, 18.03.2013
- Shadow Mapping, 19.03.2013
- Rendering Equation, 06.05.2013
- Light-Matter Interaction, 07.05.2013
- Basic Raytracing, 13.05.2013
- Stochastic Ray Tracing, 14.05.2013
Sources and other data are provided via SVN (Material/ directory). Further problems can be discussed in the
newsgroup of the lecture: tu-graz.lv.photorealism.