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Dissertation

Visual Computing in Virtual Environments

© Marcel Lancelle 2001-2011

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Table of Contents

1 Introduction
   1.1 Motivation
   1.2 Covered Work
   1.3 Virtual Environments and Virtual Reality
   1.4 Computational Photography and Image Processing
2 Hardware Devices
   2.1 HardwareOverview
   2.2 Virtual Environment Setups
   2.3 Custom Devices
3 Input: Optical Tracking
   3.1 3D Marker Tracking
   3.2 Multi Touch Tracking
   3.3 Miscellaneous
4 Output: Image Rendering
   4.1 Related Work
   4.2 Davelib: A VR Framework
   4.3 Frequency Split Display
5 User Interaction
   5.1 Interaction in the DAVE
   5.2 Interaction on the HEyeWall
   5.3 Touch Screen Interaction
   5.4 Miscellaneous
6 Applications
   6.1 Related Work
   6.2 Non-Immersive Applications
   6.3 Immersive 3D Applications
7 Conclusion
   7.1 Accomplishments
   7.2 Contributions and Benefit
   7.3 Limitations
   7.4 Future Work
A Publications and Collaborations
   A.1 Publications
   A.2 Supervising Activities and Collaborations

 
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