© Marcel Lancelle 2001-2011
|
Download low resolution (6 MB, videos and 3D model not included) |
Download higher resolution (50 MB) |
1 Introduction
1.1 Motivation
1.2 Covered Work
1.3 Virtual Environments and Virtual Reality
1.4 Computational Photography and Image Processing
2 Hardware Devices
2.1 HardwareOverview
2.2 Virtual Environment Setups
2.3 Custom Devices
3 Input: Optical Tracking
3.1 3D Marker Tracking
3.2 Multi Touch Tracking
3.3 Miscellaneous
4 Output: Image Rendering
4.1 Related Work
4.2 Davelib: A VR Framework
4.3 Frequency Split Display
5 User Interaction
5.1 Interaction in the DAVE
5.2 Interaction on the HEyeWall
5.3 Touch Screen Interaction
5.4 Miscellaneous
6 Applications
6.1 Related Work
6.2 Non-Immersive Applications
6.3 Immersive 3D Applications
7 Conclusion
7.1 Accomplishments
7.2 Contributions and Benefit
7.3 Limitations
7.4 Future Work
A Publications and Collaborations
A.1 Publications
A.2 Supervising Activities and Collaborations